With our Beach Pack 1 being live for about a week now, it was time to make a start on the next set of assets; Levers and Switches Pack 1.
This pack will differ from our previous packs by adding functionality to the assets instead of the static meshes of the previous pack. As this is a levers and switches pack, all the buttons, levers and switches will fire events when clicked via Blueprints, so it will be easy for you to hook up your game's functionality off these events.
I envisage the pack to contain 10 different switches and levers. These will range from basic on/off single button switches (i.e. a light switch) to more complex control panels. The switch I've most recently been modelling is a generator type electrical switch.
The above image is taken from MODO where I made the mesh. There are 3 buttons on the left panel, 1 button in the central panel towards the bottom and a 'cut off' type button in a more central position. I am currently working on the UV unwrap and material stage.
The above image is a basic block out of the materials and was rendered with Maxwell Render.
I am hoping to have the pack all finished and off to Epic Games for their QA by the end of next week with a release date towards the end of April.