In this tutorial set lasting 3 hours we will look at surfacing and lighting a typical architectural scene. Focus will be on Modo's ShaderTree and Materials.
In this tutorial set lasting 8 hours we will look at both modelling and surfacing of an indoor architectural scene. We will cover all aspects of Modo's modelling capabilities and the shader tree. The tutorial will cover setting up the camera's, lighting and final render outputs which will be taken into Photoshop for post processing.
The initial inspiration for the scene was taken from the book, Architectural Rendering with 3ds Max and V-Ray by Kuhlo & Eggert. If you are interested in 3ds Max and V-Ray be sure to check out this book as it is a great resource.